Zoom / Unzoom - Mousewheel

Continuous zoom - Left mouse click / W
Continuous unzoom - Right mouse click / S

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.6 out of 5 stars
(59 total ratings)
AuthorClément Duquesne
GenreSimulation
Made withUnity
Tagsfractal, Procedural Generation, PROCJAM

Download

Download
AccurateCoastlines - Windows 16 MB

Install instructions

- Extract zip file
- Launch InfiniteMap.exe

Development log

Comments

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Oh my god this is amazing. How did you do this? I understand the concept of fractals, but HOW? 

Basically as you zoom in the original map is gradually distorted by a small-scale perlin noise. Past a certain zoom level the result is stored and gets distorted by an even smaller-scale perlin noise. And this indefinitely

And this process is reversible since you can just un-distort the noise when you zoom out? How consistent is the addition and subtraction of the noise since there is slight variation every time you zoom in and out. 

adhd fidget simulator

(+1)

if zoom in too far It all disapers

(+2)

coastline paradox moment

Wow

(+1)

its so trippy how the cliffs stay the same height no matter how far you scroll so it feels like you are staying still and the land is expanding

finally someone who knows how to properly render fractals

perfect

Its good to imagine the immensity of all of the land that came before after you have scrolled for a few minutes. I seem to have found some gigantic lakes and rivers

(+1)

Makes me filla bit dizzy....Cool

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Well, I unfortunately can't play this. No scrollwheel! Haha.

you just need to hold down lmb

it's a very recent addition actually but yeah

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This is amazing haha love it! really weird and cool, excellent job   - Wish I could play t or mess around with this in full screen mode