Accurate Coastlines
Zoom / Unzoom - Mousewheel
Continuous zoom - Left mouse click / W
Continuous unzoom - Right mouse click / S
| Status | Released |
| Platforms | HTML5, Windows |
| Rating | Rated 4.6 out of 5 stars (59 total ratings) |
| Author | Clément Duquesne |
| Genre | Simulation |
| Made with | Unity |
| Tags | fractal, Procedural Generation, PROCJAM |
Download
Download
AccurateCoastlines - Windows 16 MB
Install instructions
- Extract zip file
- Launch InfiniteMap.exe
Development log
- Windows buildJan 11, 2020

Comments
Log in with itch.io to leave a comment.
Oh my god this is amazing. How did you do this? I understand the concept of fractals, but HOW?
Basically as you zoom in the original map is gradually distorted by a small-scale perlin noise. Past a certain zoom level the result is stored and gets distorted by an even smaller-scale perlin noise. And this indefinitely
And this process is reversible since you can just un-distort the noise when you zoom out? How consistent is the addition and subtraction of the noise since there is slight variation every time you zoom in and out.
adhd fidget simulator
if zoom in too far It all disapers
coastline paradox moment
Wow
its so trippy how the cliffs stay the same height no matter how far you scroll so it feels like you are staying still and the land is expanding
finally someone who knows how to properly render fractals
perfect
Its good to imagine the immensity of all of the land that came before after you have scrolled for a few minutes. I seem to have found some gigantic lakes and rivers
Makes me filla bit dizzy....Cool
Well, I unfortunately can't play this. No scrollwheel! Haha.
you just need to hold down lmb
it's a very recent addition actually but yeah
This is amazing haha love it! really weird and cool, excellent job - Wish I could play t or mess around with this in full screen mode